Half Life 2 GPU Roundup Part 1 - DirectX 9 Shootout
by Anand Lal Shimpi on November 17, 2004 11:22 AM EST- Posted in
- GPUs
Final Words
When Valve and ATI came together to show us the first inklings of Half Life 2 performance last year, it did not look pretty for NVIDIA. NVIDIA’s highest end card at the time, the GeForce FX 5900 Ultra, could not even outperform a Radeon 9600 Pro in most tests – much less anything from ATI at its price point. Even though we haven’t shown it here (that’s coming in Part II), the situation has not changed for NVIDIA’s NV3x line of GPUs – they still must be treated as DirectX 8 hardware, otherwise they suffer extreme performance penalties when running Half Life 2 using the DirectX 9 codepath. To give you a little preview of what is to come, in DirectX 9 mode, the GeForce 5900 Ultra offers about 1/3 of the performance of the slowest card in this test. If you’re unfortunate enough to have purchased a NV3x based graphics card, you’re out of luck with running Half Life 2 using the DX9 codepath (at any reasonable frame rates).
What we were missing from looking at Half Life 2 performance a year ago was the release of NVIDIA’s NV4x line of GPUs, which have effectively “saved” NVIDIA from delivering embarrassing performance under Half Life 2. In fact, NVIDIA’s GeForce 6 line of GPUs actually runs Half Life 2 extremely well, even when pitted up against equivalently priced competition from ATI.
Our final Head to Head comparisons revealed a few interesting things:
The GeForce 6800 Ultra performs very similarly to the X800 XT as long as antialiasing and anisotropic filtering are disabled. With those two features enabled, the X800 XT begins to show a performance advantage that is truly seen at 1280 x 1024 and 1600 x 1200 with 4X AA enabled. If you are running with AA disabled, the two GPUs perform very similar to each other. It is only at 1600 x 1200 that the performance becomes somewhat noticeable between the two, as the X800 XT averaged 8% faster than the 6800 Ultra. However, turning on antialiasing and anisotropic filtering gave the X800 XT between a 4 – 20% advantage depending on resolution, which definitely isn’t shabby.
At the $400 price point, the X800 Pro and the GeForce 6800GT are basically equal performers in all of the resolutions we tested (regardless of whether or not AA/aniso was enabled). So the recommendation here goes either way, look at the performance of the cards in some of the other games you play to determine which one is right for you.
If you’re spending $200 - $300 you’ve got three choices for PCI Express graphics cards, and one for AGP. The NVIDIA GeForce 6800 is 12-pipe underclocked version of the 6800GT/Ultra and currently sells for close to $300, however in Half Life 2 the performance of the regular 6800 is not any better than the cheaper 6600GT, thus making our NVIDIA recommendation clear. But how does the 6600GT stack up to the X700 XT? The two GPUs are basically equal performers under Half Life 2, although the X700 XT is faster with AA enabled. If you need an AGP card however, then the 6600GT AGP is your only option (and far from a bad one at that).
We’ve left a number of questions unanswered here today involving older/slower hardware, so be sure to check back for part II of our Half Life GPU comparison to find out how well older hardware performs under Valve’s amazing game. Thanks for taking a break from playing Half Life 2 to read this, now get back to it…
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zhangping0233 - Thursday, January 5, 2012 - link
Try xecconlight.com and Flashlightbox.com, you will find the best flashlight for the world. Shipping to all the world.nthexwn - Thursday, November 18, 2004 - link
I've also noticed that having the steam client running in the background can place quite a load on your entire system! After downloading all the content to cut down on network/disk/buffering wierdness I did some tests benchmarking UT2004 with the ons_dria demo from nvnews and noticed that my fps drops up to 10 when steam is running in the background!Might it be possible to compare performance between the retail version of Half-life 2 and the steamed version available for internet purchase to see if there's any sort of performance difference? Or does the retail version just run through an offline steam client anyway? (I bought over web)
cryptonomicon - Thursday, November 18, 2004 - link
if your game crashes when switching to fullscreen it is because you have refresh overrides in place.add:
-width X -refresh Y
to your command line, for example
-width 1024 -refresh 100
it fixxed all my video problems.
meatless - Thursday, November 18, 2004 - link
#10 - That's a pretty stupid thing to say. Kyle used the cards that his readers were most likely to buy; I know I wouldn't waste my money on a non-BFG nVidia 68xx card, and I know most other gamers wouldn't either. It's a part of [H]'s focus on doing real-world-style benches instead of OMG LETZ C IF NV RULZ ATI 2DAY IN HL2!!111111With all that said, it's great to see stiff competition in the video card arena, finally--should make for exciting product lines on the next go-round.
Jedi2155 - Thursday, November 18, 2004 - link
#64there is a hidden HL2 MP in the game....however its not yet complete....
quote
11/17/2004 22:58 PST | Half-Life 2 | by MarmaladeMan
HL2 World is reporting that they've found a working Half-Life 2 multiplayer built in to standard retail HL2. Here's the story, including how to do it:
Here's how:
net_start
sv_lan 0
deathmatch 1
maxplayers (whatever you want)
map (mapname)
restart
It will add you to the master server and it works. I know, it looks like the leak, but I assure you this is the retail HL2.
They have a screenshot, as well as a test map for you to check out if interested. Head on over to HL2 World for the full story.
http://www.hl2world.com/
/quote
jonmcc33 - Thursday, November 18, 2004 - link
Get back to Half-Life 2? Why? There's no point other than the fact it's a pretty single player game. If I wanted single player than I would have raved about Max Payne 2, which I didn't. Why Valve didn't think to make a Half-Life 2 MP side is beyond me. That's where the market is these days. Single player games, you play them once and you are done. Multiplayer is always changing. I don't want to wait for any stupid MP mod either. Curse you, Valve, for making us wait a year longer and then only giving us one piece of the cake!TrungRacingDev - Thursday, November 18, 2004 - link
you do realize that the fx5900 is default directx 8.1 right? if u think its beautiful now...try a directx 9.0 card =)Motley - Thursday, November 18, 2004 - link
I'm glad I didn't read this article before actually playing HL2.My system:
P4 3.4GHz, 2GB Ram
5900 Ultra video card
ASUS P4P800 Motherboard
I was playing HL2 at 1280x1024 with 6xAA, and 16xAnitropic Filtering, with everything else turned on to maximum. Besides a half-second stutter just after loading a new level, the game played GREAT, looked GREAT.
Then again, maybe I'm not expecting the world, but, I can say that I was pleased, and maybe the x800 or 6800 can turn out better numbers, HOWEVER, at no time did I feel that I needed (or even wanted in the slightest) faster frame rates, or smoother gameplay. It just owned from the beginning to the end.
southernpac - Thursday, November 18, 2004 - link
Anand, In light of the significant ATI X800XT DX9 (HL2) performance over the nVIDIA 6800 Ultra, would you today favor the X800XT PE graphic card in combination with the MSI K8N Neo2 motherboard? In your last High-End Buyers Guide (30 August) you recommended the nVIDIA 6800 Ultra be used with the MSI K8N Neo2 because Wesley thought that motherboard performed "a bit better" with a nVIDIA card. What would your recommendation be today? Can we anticipate another High-End Buyers Guide this month(its been 3 months)? Billblckgrffn - Thursday, November 18, 2004 - link
I know, I know, but if gf2 can play at 800*600 MQ than maybe they can handle 1024*768...that would mean that a bunch of my friends wouldn't have to upgrade from their $60 cards, and they would be overjoyed :)