Assassin's Creed PC

by Jarred Walton on June 2, 2008 3:00 AM EST

Test Setup

We have two "similar" systems that we used to test AC, one using ATI graphics and one using NVIDIA graphics. It's important to note that these are not identical systems, as the hardware we had on hand is limited. Specifically, SLI support requires an NVIDIA chipset and CrossFire support requires an Intel or AMD chipset. Our NVIDIA testbed comes courtesy of Dell, their midrange XPS 630 that uses the nForce 650i chipset. Our ATI testbed is the same X38 platform we have used in previous gaming articles. It includes more memory (which doesn't affect performance) rated at DDR2-800 and Windows Vista 64-bit. Thus, it is worth noting that we are not comparing apples-to-apples... or at best, we're comparing Granny Smiths with Fuji apples.

Custom X38 Test System
Processor Core 2 Quad Q6600 (2.40GHz 2x4MB cache)
Overclocked to 3.00GHz (QX6850)
Overclocked to 3.42GHz (1520FSB)
Motherboard Gigabyte GA-X38-DQ6
Memory 2x2048MB OCZ DDR2-800
Running at DDR2-800 4-4-4-12
Graphics 2 x AMD Radeon HD 3870 (CrossFire)
Hard Drive Samsung F1 750GB (7200RPM 32MB)
Operating System Windows Vista Ultimate 64-bit
.

Dell XPS 630 Test System
Processor Core 2 Quad Q6600 (2.40GHz 2x4MB cache)
Overclocked to 3.00GHz (QX6850)
Motherboard Dell nForce 650i
Memory 2x1024MB DDR2-667
Running at DDR2-667 5-5-5-15
Graphics 2 x GeForce 8800 GT 512MB (SLI)
Hard Drive Seagate Barracude 7200.10 500GB (7200RPM 16MB)
Operating System Windows Vista Home Premium 32-bit
.

In the processor department, the two systems are identical, sporting Intel's Q6600 revision G0 quad-core processor. Both systems also support overclocking, and we will investigate how that affects performance. The Dell system could only run reliably at around 3.0GHz, so we chose that frequency as a comparison point, simulating a QX6850 CPU (9x333MHz on a 1333FSB). Finally, we tested in both single and dual-GPU configurations on both systems. We're not using this to come to a strict conclusion on whether ATI or NVIDIA graphics are better for running AC, but rather to get a general idea of what sort of hardware is required to run the game well.

Before we get to the actual benchmark results, we want to define some of the settings we'll be using. For benchmarking purposes, we tested at Medium, High, and 4xAA. Note that we also left Level of Detail at maximum for the benchmarks, and the crowd density was likewise set to maximum. Medium drops the Shadows and Graphic Detail settings down one notch. Additional testing of lower detail settings can be found further in the article.

Note: if you're not interested in performance testing, you may want to skip to the conclusion.

Graphics and Design Decisions 1.00 vs. 1.02 - Does it Matter?
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  • geogaddi - Tuesday, June 10, 2008 - link


    ...now, what did i do with that babelfish...
  • ssgoten00 - Monday, June 2, 2008 - link

    AC was only an average game overall. Graphics presentation was it's strong suit but gameplay was lacking and the game seemed to drag on as the player progresses through the game. Undoubtedly the repetitiveness was the worst part of AC. Not simply the fact that is seemed like some tasks were a redue of previously accomplished tasks but the shear fact that tasks were repeated verbatim with same characters and voices, only changing dialogue to create variation. Some characters players will have to kill multiple times under the guise of actually killing different characters in the game. AC was also disappointing in the fact that it mislead gamers in presenting its self a a somewhat stealth game. Nothing could be further from the truth. In AC players will often be forced into full on combat with multiple opponents to progress in the storyline. In vary select situations players have the choice of using stealth as a viable option. Ironically the last 5 or 10 minutes at the very end of the game are the most compelling. After the credits roll players are left in the main room to explore and decrypt code and hidden messages. It's unfortunate AC's developers couldn't have spent more time on puzzles that actually pertained to gameplay. Out of a possible 10 I give Assassin's Creed a 6.0 barely coming in at par, bordering on subpar.
  • Donkey2008 - Monday, June 2, 2008 - link

    It does have a Thief feel but after playing it on Xbox, I found it to be more Thief meets BloodRayne meets Splinter Cell with some of the best graphics I have seen in a while. It is sorta repetitive,but the violence cut away any boredom I had. I enjoyed it a lot.

    But I guess they could have done what other Rockin high-profile companies do and make an even more repetitive game exactly like its previous versions, but with a much worse soundtrack. Throw in some terribly low-res character models and reuse the same, bottom-of-the-barrel, cartoon-looking cutscenes and they would have a perfect 10 as well.
  • poohbear - Monday, June 2, 2008 - link

    this is the kind of game reviews i'd like to see, wherein hardware is tested w/ a game to show performance. I mean, you guys ARE a hardware site and there are'nt many sites that do game reviews w/ hardware testing shortly after. I dont think u should do game reviews without hardware testing cause there are a ton of game review sites, but your niche shines when you do these hardware and DX analysis. cheers and thanks for a very informative article.
  • DesertCat - Monday, June 2, 2008 - link

    The article talks about wanting to check the performance of Assassin's Creed on a Phenom processor (and its 4 cores). I can speak to that to some degree.

    I have a Phenom 9600 (2.3 MHz) on an AM2 board (Asus M2N-SLI Deluxe) with an EVGA 8800GT OC (650 MHz). I play at 1280x1024 so I play in a letterbox mode. This processor is enough to run the game at acceptable frame rates but I would tend to think that a fast dual core would do just as well (like was found with the Intel processors in the article).

    With the performance hurting TLB patch enabled, I noticed one area where frame rates truly took a nosedive: when doing the "look" pan from the top of one of those towers. I didn't have an fps counter on at the time, but I'm guessing it was in the 12-16 fps range based on the chunkiness I experienced. I got similar slow framerates when diving from those spots into the hay (especially the really high towers).

    With the TLB patch disabled on my Phenom, those two low fps spots were much better. I'm guessing that those areas were in the low 20's of fps. The rest of the game was smooth as silk and probably above 40 fps. I do not, however, see high utilization on any particular core when I've checked.

    If I was to point to areas that really stress a system in AC, I would say that the tower pan shots are the most common. (*minor spoiler ahead*) King Richard's speech from horseback about 3/4 the way through the game is also very intensive.
  • aguilpa1 - Monday, June 2, 2008 - link

    I know I've had it for a long time?
  • emboss - Monday, June 2, 2008 - link

    The word you *are* looking for is possibly letterboxing?
  • PrinceGaz - Monday, June 2, 2008 - link

    I was going to mention that as well. Anamorphic means the pixels making up the image are stretched either horizontally (as with wide-screen DVDs) or vertically when displayed. If the game were anamorphic, it would be like it running on a monitor at 1920x1080 but being rendered internally at some other resolution such as 1440x1080 and stretched to the displayed 1920x1080.

    The correct description is what you said originally, that it allows only a 16:9 aspect-ratio view, so if I ran it on my monitor (1600x1200 native) the game itself would only use the central 1600x900 of that.
  • JarredWalton - Tuesday, June 3, 2008 - link

    Sorry - I saw the original comment and thought I corrected it. Missed the other two occurrences. I wasn't thinking and just used the word after reading the thread on widescreengamingforum.com about AC. (I was hoping someone had found a way around the locked letterbox view.)
  • AnnihilatorX - Monday, June 2, 2008 - link

    This review is great! I have never read a game review that includes all the analysis, benchmarks, gameplay video conveniently presented.

    Excellent work!

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