VR
Meta on Thursday announced the Quest 3, its next generation all-in-one untethered VR/MR headset. The updated headset is based around a newer Qualcomm SoC for VR/MR applications, offering increased performance, a higher resolution display, improved controllers, an all-new 6-degree-of-freedom (6DoF) positional tracking system, and backwards compatibility with existing software developed for existing the Quest headset. Meta's Quest 3 comes with the company's 'highest resolution display yet' coupled with slimmed down optics assembly to make the device thinner. Meta is not disclosing the display resolution or refresh rate just yet, but it is reasonable to expect that it exceeds per eye resolution of 1832x1920 resolution and 72 – 120 Hz refresh rate range featured on the Quest 2. Meta says that the Quest 3 has a...
HTC Vive Preorder Available In An Hour: Now with Tilt Brush, Regional Pricing
A quick news post for anyone following the HTC Vive announcements: as we reported back at MWC, the official pricing and timing for pre-orders was announced. For your...
18 by Ian Cutress on 2/29/2016HTC Vive Will Be Launching In April Priced At $799
Today HTC confirmed both the release date and price for the HTC Vive VR headset. Vive has gone through a couple of delays at this point, with an April...
27 by Brandon Chester on 2/21/2016AMD and the Associated Press Team Up for Experimental 360° Video & VR News Channel
This week AMD and Associated Press have announced a new collaborative project designed to fuel virtual reality journalism. Under the agreement, AP has created a special channel with 360°...
24 by Anton Shilov on 2/18/2016EVGA Begins Selling "VR Edition" GeForce GTX Video Cards for VR Gaming Rigs
EVGA this week began to sell their GeForce GTX 980 Ti VR Edition video cards, a new lineup tailored for those who plan to use a virtual reality headset...
11 by Anton Shilov on 2/11/2016Interview with Ian Livingstone CBE: Gaming in VR and Development in the UK
This week I decided last minute to attend PG Connects, a trade show conference on mobile gaming, attended by developers and business looking to promote or sell their games...
8 by Ian Cutress on 1/22/2016Oculus VR Reveals Retail Price of Its Virtual Reality Headset: $599
Oculus VR on Wednesday revealed the price of its Oculus Rift virtual reality headset as well as its launch date. The price of the VR hardware appears to be...
75 by Anton Shilov on 1/7/2016NVIDIA Announces the GeForce GTX VR Ready Program
With CES 2016 quickly ramping up ahead of Wednesday’s official opening, NVIDIA is hitting the ground running. While the company will be holding their traditional CES press conference this...
6 by Ryan Smith on 1/4/2016AMD Dual-Fiji “Gemini” Video Card Delayed To 2016, Aligned With VR Headset Launches
I’m going to start off this post a little differently tonight. Since our DX12 Ashes of the Singularity article back in October, I have been looking for an opportunity...
43 by Ryan Smith on 12/22/2015HTC Pushes The HTC Vive Commercial Launch to April 2016
Back in August HTC and Valve announced that the launch of the HTC Vive VR headset would be pushed into Q1 2016, which represented a slight delay from the...
10 by Brandon Chester on 12/9/2015Stepping Into the Display: Experiencing HTC Vive
Almost every day, we hear about revolutions in technology. A smartphone is often said to have a revolutionary camera, display, or design. This kind of marketing hyperbole is present...
27 by Joshua Ho on 9/14/2015OSVR Updates Hardware And Software For VR Dev Kits
OSVR is Open Source Virtual Reality, which is trying to stake its claim in the yet unrealized Virtual Reality landscape. Today they have announced that they have updated their...
6 by Brett Howse on 9/4/2015Valve and HTC Push Wide Release Of Vive VR Headset To 2016
Valve isn't a stranger to product delays or discrepancies between promised launches and when a product actually launches. This is often joking referred to as Valve Time, and it...
5 by Brandon Chester on 8/28/2015Basemark & Crytek To Develop New VR Benchmark
After a very public development process over the last couple of years, this year we have seen the consumer release of virtual reality headsets become a matter of when...
8 by Ryan Smith on 8/6/2015Oculus Rift Controllers, VR Games, And Software Features Announced
On the eve of E3, Oculus held a livestream to announce some more details of the upcoming Oculus Rift Virtual Reality headset. Just about a month ago, they announced...
44 by Brett Howse on 6/11/2015Futuremark Announces VRMark: A Benchmark For Virtual Reality Systems
Today Futuremark revealed that they are in the process of developing a benchmark for virtual reality hardware and displays. In the same naming style as PCMark and 3DMark, this...
4 by Brandon Chester on 6/10/2015NVIDIA Announces GameWorks VR Branding, Adds Multi-Res Shading
Alongside the GeForce GTX 980 Ti and G-Sync announcements going on today in conjunction with Computex, NVIDIA is also announcing an update for their suite of VR technologies. First off...
9 by Ryan Smith on 5/31/2015Oculus VR Posts Recommended System Specs For Rift - Outlines Platform Goals
For all of the public Oculus Rift demos so far, the demo systems have been driven by very powerful hardware, and for good reason. With the need to double-render...
38 by Ryan Smith on 5/15/2015Oculus Targets Q1 2016 for Consumer Oculus Rift
So far I’m the only one on the AnandTech staff that has had a go with three of the major VR players: Oculus’ Rift (Crescent Bay), HTC Vive and...
14 by Ian Cutress on 5/6/2015AMD Dives Deep On Asynchronous Shading
Earlier this month at GDC, AMD introduced their VR technology toolkit, LiquidVR. LiquidVR offers game developers a collection of useful tools and technologies for adding high performance VR to...
72 by Ryan Smith on 3/31/2015Testing the HTC (Re) Vive with Steam VR: Better than Oculus…?
One of the big announcements to come out of Mobile World Congress this week is regarding HTC’s new VR headset, called the Vive or ‘Re’ Vive, depending on where...
25 by Ian Cutress on 3/4/2015